So I did a few solo saga runs which I did find fun, but quickly got bored not playing with friends so gave this the flick also. My issue with saga mode, is that you cannot play multiplayer with friends on a world of your creation, you have to join matchmaking. You basically have limited time to upgrade your stuff while defending the base against harder waves of enemies spawning with each day/night cycle. Essentially it's a base defence however the base is generic and spawns on world creation. Saga - this mode is where the challenge & replay-ability of the game comes in. It's all purely aesthetic but in consideration of how short the game is, I don't know why you'd even bother, even if you just enjoy building bases. This base serves literally no purpose, none, nothing attacks the base so you can just leave all the crafting tables and storage chests out in the open (as I did). You basically have to chose do you want armour or weapon upgrades, because you can't have both and you most certainly cannot have an array of different elements for different situations.īase Building - great, you get all these building components you can unlock by upgrading crafting tables so that you can build said base. You don't unlock sufficient horns to unlock most of this stuff in one play through either, rendering nearly all of the items requiring unlocks completely pointless. So if I'm fighting an ice boss, I can't use a fire bow on it for eg unless I use an early game one or just choose another element or weapon type instead. Well it doesn't, you just work around it by making another weapon or element type, which is purely annoying more than anything. Nearly all weapons are restricted in some way by this moronic feature which makes me wonder if this is in some way meant to act as some artificial way to slow progression. These reward & horn unlocks also prevent the use of certain weapons with particular element types, so if at the start you make a fire bow, you can't upgrade that bow to TIII without unlocking the crafting schematic with horns. This gear is not even craftable for the most part, due to being limited by season reward unlocks ,or purchasing with horns, both of which are incredibly prohibitive to the point even unlocking a full set to craft is near impossible. However the game ends very abruptly after killing the last boss, at which point the "end game" legendary gear is not even required. Survival - OK so playing survival mode, this game was really fun at first. I believe the devs are actively working on new content etc, but as it stands there just isn't enough substance to make it worth full price. How can I thumbs up a game yet give it two stars? The game isn't bad per se but it's also not great, if I could give a neutral rating, I would. I doubt very much I'll revist this game in future despite the first 15hrs or so being fun. It feels like the devs are scrambling to give purpose to much of the content they've managed to include in the game so far, while busily creating new seasonal content (i.e a boss) in an attempt to keep people playing and/or interested. TL DR this game feels like a very over ambitious, incomplete early access.
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